Is It Time To Shine for HTML5? - Click Software

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Is It Time To Shine for HTML5?

January 30, 2013 ClickSoftware 3 Comments

Looking back, some would say that 2011 was the year of the big breakthrough for HTML5. It was a year where the promise became something real, HTML5 became the only true device agnostic alternative and a technology supported by a growing number of developers.

If 2011 was the year of promise, then 2012 was the year of disillusionment. HTML5 became one of the biggest topics for debate, mostly being knocked down by many experts. Gartner stated that HTML5 is still 5 to 10 years from becoming a suitable basis for businesses, and Mark Zuckerberg stated that HTML5 was Facebook’s biggest mistake.

So will 2013 be the Time to Shine for HTML5? I think so, and here is why:


The Mobile Web is Here to Stay

Today, organizations are successfully using web-based tools for doing business, whereas only 10 years ago experts claimed that web applications would never be able to replace native products. I remember I used to protect native technologies such as MFC and .Net against those wild, disordered web developers who used plain text editors with no compilers…well guess what, I was wrong, and they were right.

Web technologies are now the standard method of building business applications in the enterprise world, and I predict that the same will happen in mobility, and it will be thanks to HTML5.

The Road to Enlightenment

So in 2012, the year of disillusionment, people and organizations learned that in some cases the user experience provided by HTML5 is not yet perfect. Developers learned that HTML5 will never be a good fit for developing games and it does have limitations.

But this built the road to enlightenment, because what the business world has also learned is that HTML5 brings a perfect answer to many of its’ needs. It’s easy to deploy, flexible and configurable beyond any imagination, truly device agnostic, beyond just mobile devices, and most of all, can support the majority of the business needs fairly easily (and also interact with complementary technologies to close some remaining gaps if exist).

It’s Exactly What They Need

Back to 2012, while people were debating whether HTML5 can compete with native or not, we at ClickSoftware, spent our time actually deploying our mobile solutions using HTML5. Oil and gas, telecom, construction, medical equipment, retail, healthcare and even giant utility companies are all using ClickMobile and experiencing the benefits of HTML5 on their iPhones, iPads, Android devices, and laptops.

html shine image

Functionality wise, it gives them exactly what they need; connect to multiple back-end systems, perform data capturing and increase productivity.

It’s Time to Shine

With thousands of mobile professionals already using our HTML5-based products, ClickSoftware is the living proof that HTML5 is a suitable technology for enterprise. I’m sure we will see more products designed to run everywhere using HTML5. We can already see this trend reshaping enterprise mobility. We are also still learning how and where to make better use of this technology. But what I do know is that while everyone else was still talking about HTML5, ClickSoftware was already doing it. We are already seeing the light.

3 Comments

3 thoughts on “Is It Time To Shine for HTML5?”

  1. Nice article! I liked it and have similar opinion. Here is a question – to support its HTML5 apps across multiple mobile platforms does clicksoftware has developed its own webkit/rendering engine?

  2. Thanks Akhilesh, 
    No, we did not develop our own rendering engine.  
    We decided to align ourselves mainly with WebKit which exists on iOS, Android, BlackBerry, and different PC browsers.  
    It’s very much aligned with the HTML5 living standard and soon we plan to expand it to IE (in order to improve our support for WP8). 

  3. Thanks Gil! I understand that fragmentation is the major issue in HTML5 adoption – which is like not a uniform support on HTML5 features. Whats your opinion on this? Also that how do you address that when you rely upon the in-build rendering engine of mobile phones?

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